Diablo: Lord of Terribad

Diablo II is the first videogame I remember developing an obsession with. I played every character class through to the endgame (except for the necromancer: in minion-on-minion action at the beginning of Act IV even my most powerful golem crumpled like paper before Hell’s candy-aura-fisted skeletons and left me reduced to a puddle of goo before I could say, “Hey, where did everybody go?”).

I never got tired of Deckard Cain’s craggy voice. I think I had a bit of a crush on Tyrael (I watched the final cinematic in Lord of Destruction where he destroyed the Worldstone to prevent the corruption of humanity – well, numerous times). But a lot of games have come and gone in the twelve years between the Diablos. The best narratives approach the complexity of a good novella. NPC interactions have become more – interactive. So after all these years, how does Diablo III’s story measure up?

My husband and I have finished a regular play through with my demon hunter and his barbarian and are halfway through nightmare with his wizard and my monk. So I can’t say we’re not enjoying it. And yet as the tired tropes and unintentional hilarity multiply there’s this little niggling at the back of my mind. After twelve years, Blizzard, this is the best you could do?

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